MAP06: Waystation (Jenesis)

MAP06: Waystation is the sixth map of Jenesis. It was designed by James Paddock (Jimmy), who also composed the level's music track, "Pistons." The par time is 1:30.

Essentials
You start in an enclosed area with a shotgun, super shotgun and berserk pack, which are guarded by chaingunners on Hurt Me Plenty (HMP) skill level or higher. Go west and north from the start to a button and press it to open a door on your left, then go through to the main hall where some demons, imps and zombies are waiting. Go to the north end to activate a lift with a Hell knight on it, then ride the lift up and kill a baron of Hell along with more imps and zombies waiting at the top. Open the east door and go across a bridge to a control tower containing one or two revenants, flip the switch here to lower a lift then run west to get to that lift before it rises again. You will be in a nukage pit facing four shotgun guys (or chaingunners on HMP or higher); kill them along with the revenants on the north ledge, then press the four buttons underneath the zombies to lower sets of bars to the east. Step past the bars, grabbing a supercharge next to them on the way, to land in an enclosure with an arachnotron and other monsters, take the rocket launcher in the south-east corner then activate the lift in the south-west corner to get the yellow keycard.

Flip the switch at the top of the lift to lower some bars and go back to the starting area, then go back into the main hall and flip the switch in the south-east corner (requiring the yellow key) to reveal a second switch that lowers the neighboring lift. Ride the lift up and flip the switch on the south wall to open the bars blocking the east doorway, go through and head round the corner to see a baron guarding a door. Open this door and kill two knights waiting in the next room, then open the small door in the north-west corner to find a third knight protecting a button; after pressing this button, open the west door to confront two or three chaingunners then go outside and look north to kill an arch-vile guarding a second button that opens the exit door. After pressing that button, flip the switch on the east wall to open the bars leading back to the main hall, then leave the hall through the now-open west door to see two mancubi protecting the ext teleporter.

Secrets

 * 1) In the main hall, walk to the lift to the north, but look back at the north-east column to notice that its north face does not have moss on it. Press that side to retrieve a megaarmor. (sector 201)
 * 2) At the southwestern-most ledge, press on the marble demon face to reveal a switch. After flipping it, head back to the southeastern-most ledge and notice the skull switch across from you, which is above the starting point. Shoot it, then head west back to the main hall to find a ledge rising up, allowing you to get the megasphere. (sector 204)

Bugs
Although this level includes multiplayer-only monsters, there is only one player start. Consequently the multiplayer-only monsters will not appear in normal play.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on March 4, 2023.

Things
This level contains the following numbers of things per skill level:

Trivia

 * This level was part of the original release of Jenesis, where it occupied the MAP05 slot. It was moved to MAP06 with the release of Part 2.